Hi Nicolas. I’ve designed around 40 games for government, corporate and community clients over a period of 40 years. The first games were created for students on the UD course in Aberdeen. The Basic Urban Game was played on a physical model of a town and simulated the politics of development. I sold this to around 10 schools of architecture around the UK (including the Bartlett I think). Other map based games included an Inner Cities Policy game for the Department of the Environment, a simulation of development in Vendas Novas in Portugal for the University of Lisbon, a simulation of regional autonomy in Spain for the Universities of Madrid and Santander and a planning game for the development of Oslo’s waterfront for a group of Norwegian achitects, More recently I designed an iPad based game for Andres Duany mapping the carbon consequences of locating various types of development. This was intended for use at charrettes.
The other games range from historical subjects (‘Bonnie Prince Charlie’, ‘The Prince’) to storytelling and network based subjects. We find games a good way of exploring the exchanges of assets in local networks and showing where things can go wrong!